![]() Can you tell us where your Vault is?"Īmata Almodovar: " I've got the location right here on my Pip-Boy. We are always ready to assist American citizens in distress. We need to know where you got that suit."Īmata Almodovar: " I'm from Vault 101! Please, you've got to help me."Įnclave soldier: " Of course. Trouble on the Homefront (after completion forcing the residents out of home): Amata being questioned by two hostile Enclave soldiers and a non hostile Enclave officer they will ask her where she obtained her Pip-Boy, and then ask for the location of her Vault:Įnclave soldier: " Sorry, miss, but we need to ask you a few questions. Note: If the Lone Wanderer happens to have changed their Karma orientation during the game (either by losing Karma when Karma was positive, or by accomplishing positive acts while Karma was negative), it is possible, although rare, to be attacked by both Regulators and Talon Company mercs, and sometimes even both at the same time. See individual location pages for encounters outside of what is listed below.Ī Regulator ambush if one has a Karma rating of Evil or Very Evil, with the " Bounty notice" note.Ī Talon Company ambush if you have a Karma rating of Good or Very Good, with the " Private contract" note. There are encounters not described below which involve the Talon Company, the Enclave, raiders, and super mutants which are scripted events occurring at specific locations. There are no duplicate listings if you are looking for an encounter that involves multiple parties, make sure to check all potentially relevant sections. The encounters are grouped by living characters or creatures they contain. Using the wait feature along an encounter's patrol route within view of a spawn point can cause an encounter to be seen appearing abruptly as it moves to where the player is. Most spawn points for encounters are positioned in such a way as to have the encounter appear from around blind corners so as not to have the encounter appear out of thin air, and to have opposing factions appear at the farthest spawn points from one another. Trigger zones can be as far-reaching as the distance between spawning points, which can result in accidentally and unknowingly triggering and locking an encounter. The location information provided in this article is by no means the sole triggering method for the listed encounters. Additionally, due to terrain features, the AI pathing between spawning points (which are also way-points) can create a broad and sometimes elaborate patrol route. They can also cover the distance of up to two full-sized map squares (as seen in one's Pipboy). Though Type B encounters always follow a predetermined patrol route at an encounter location, they have multiple, sometimes less than apparent, spawning points. 'Type B' encounters are slightly more complex. Such movement, however, is often limited to the player being within the same map cell, resulting in the encounter being lost or misplaced when the player leaves the area. ![]() The few 'Type A' encounters not set to stay near their spawning point will eventually move to predetermined destinations or patrol routes far across the map. 'Type A' encounters, in practical terms, have only one spawn point in the area they can appear, and will usually not leave the immediate area around it unless drawn or forced away from it. Very few encounters are available in all locations. Some encounters occur only in one group of locations ( A in the location table's "Group" column) others occur only in the second group of locations ( B in the location table's "Group" column). Random encounter locations are divided into two groups. Unique encounters can only occur once per play-through whereas repeatable ones can occur at multiple locations. The game can be saved before entering a triggering area, allowing the player to reload the prior save if an activated encounter occurs that is less than desirable.Įncounters can be unique or repeatable. Once a random encounter has been activated in a particular area, no other random event will occur in that area. They should not be confused with scripted events that only occur in certain pre-defined locations. Random encounters in Fallout 3 take the form of unique situations, friendly and/or hostile encounters, or small tasks for the player to perform which are randomly drawn from a broad list of possibilities, and occur in various predetermined encounter areas across the Capital Wasteland. 2.6 Brotherhood Outcasts, Enclave and Talon Company.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |